0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology. Community content is available under CC BY-NC-SA unless otherwise noted. 1 Energy | Deal 2 damage 4 (5) times. It Exhausts every card in-hand which isn't an Attack, then deals 16 damage. Discard build key cards: Tactician or Reflex. Upon upgrade, it upgrades EVERY card in your hand instead of just one. Upon upgrade, it gains 3 damage. When I started playing, it already had the effect it has now. More posts you may like. . r/slaythespire. My STR went from from 3 -> 6. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. Effect: Deal 6 damage. Barricade and exponential strength. An upgraded Inflame gives you only one less strength than Flex+, and it’s value is permanent, for the cost of only one energy. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. Flex shines in pyramid decks, but I would probably want a spot weakness instead. Choose: 1. But this sort of havoc just isn't sustainable. Members OnlineIt's almost never taken by any professional Slay the Spire players (they do only A20). You need to be able to mitigate that damage while scaling or dealing damage. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Compare with "spot weakness" adding more strength for less energy and no other cost. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Instead prioritise question marks. Weakness is great and gets better with ascension levels as enemies do more and more damage. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. Effect: Whenever you play a Power, a random card in your hand costs 0 for the turn. First turn of the round. EpicElf42 • 6 yr. This makes it an integral card in Block-based decks. Very thorough list of cards to deal with the Awakened one. Cards that combine drawing cards with discarding for better cycling. This. Each target is picked randomly from live targets for each attack. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. Spot Weakness too overpowered against Inflame. "Whatever comment is most upvoted in 24 hours is what we’ll do. 7 Double Tap 3/12 No. Daily Discussion/Debate #144: Metallicize. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. 1 (0) Energy | Play the top card of your draw pile and Exhaust it. Other Quizlet sets. . Heavy Blade is an Attack card for the Ironclad. It's particularly strong against bosses where you'll have plenty of opportunity to get your Limit Break/Demon Form/Spot Weakness engine going. It can have combo with dual wield, but they do not often come in the same turn. Today on Slay The Spire, we discover that the weakness was me. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. Inflame because its the ironclads equivilent to Defragment and footwork. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. Heavy Blade Ironclad Common Attack. The importance of jax in a strength or shiv build cannot be. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I finished pretty. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. The weakness is a way harder punish than the +1hp face is good. Pray for Neow for a good relic. Feel No Pain is a Power card for the Ironclad. I then applied. Draw 2 cards. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. upgrade all cards and receive Mark of the Bloom (Relic), 3. Demon Strength. Slay the Spire Indie game Roguelike Gaming Role-playing video game. hey! I did see some other posts about Spot Weakness bugs. I then applied. ago. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Interactions Any Character Doubt: Unplayable. Good cards are sometimes bad, and bad cards are sometimes good. Exhaust. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. r/slaythespire • Daily Slay the Spire. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. Members OnlineDemon form is a nooby card disguised in gold letters imo because. I then applied. Seeing Red is a Skill card for the Ironclad. Searing Blow (if using this deck, also, the only other cards you need are double tap and whirlwind) > Whirlwind > Heavy Blade or Perfected Strike (only if using the respected deck) > Clash = Spot Weakness/Inflame > Card Draw (Offering/Battle Trance) > Bash > Block > Strike. Not playing Pact this turn. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. 4. Upon upgrade, it removes 3 Strength. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. This is the Ironclad's Strike card. First turn of the round. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Exhaust. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. 2 Energy | Deal 14 damage. (Demon Form, Barricade, Rampage, Spot Weakness). I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. What we think of Twin Strike. Since Iron Wave is an. Upgrade a card in your hand for the rest of combat. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. Watcher cards are gained from Card Reward screens during games played with the Watcher. You could scale strength with demon form, limit break, or spot weakness as well as multi-hit attacks such as sword boomerang or heavy strike. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Strength affects Heavy Blade 3 (5) times. I found Inflame in comparison to Spot Weakness very weak overall. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. When combined with Entrench, Barricade allows you to increase your Block to incredibly high levels, up to the maximum of 999. 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. It just runs out of steam too fast and your deck gets stacked with wounds and licks. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. Dramatic Entrance is a Colorless attack card in Slay the Spire. Not to mention he gives three turns to setup vs one. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. • 1 mo. I played Spot Weakness. Enemy has attack numbers above. Dark Embrace, Spot Weakness etc. So that is all for our guide on Slay The Spire Tier List. Slay the spire abhors absolutes. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Shockwave is a Skill card for the Ironclad. Whirlwind + Strength or boosted Energy is devastating. This was just a weird, very clear issue. hey! I did see some other posts about Spot Weakness bugs. Reply spirescan-bot. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. As a Common card, it can be found as a reward after combats. yea, pretty much all of this is spot on. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. How much block do you think is necessary in a strength-focused deck (e. Weekly Patch 21: Channel Lightning Reckless Charge card is now Uncommon. Can be upgraded any number of times. At the start of your turn, draw 1 card and discard 1 card. 2. I played Spot Weakness. With strength plus heavy draw. Demon Form was cumbersome along the way as you generally need to waste an entire. Ethereal. If an enemy is killed by an attack. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. And I want to point out how much Snecko loves adding. You could stack block (harder strat) with barricade and go full on body slam. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. ::CA-1. My STR went from from 3 -> 6. Immolate is a great example of imbalance in game design. Attempting to Exhaust it will simply put it back to your hand. So really depends on if you want to deal with the Mystics buffs while you're killing the Cent who sometimes uses guard, or if you want to glass the Mystic before dealing with an angry Cent. Reaper is a Rare Attack card for the Ironclad. Draw 3 cards, discard 1 card. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. First turn of the round. Heavy Blade is crazy good with this strategy. It takes true grit to admit that you have a problem. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Jan 19, 2018 32 Dislike Share Save cKnoor 17. When I started playing, it already had the effect it has now. The power status symbol looks like a spiked shell from Mario Kart. As a Common card, it can be found as a reward after combats. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel • Survivor • Tactician. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Reaper must be used in a strength build. I then applied. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. Ethereal. Add a copy of this card into your discard pile. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. hey! I did see some other posts about Spot Weakness bugs. Whenever an enemy dies, transfer any Poison it has to a random enemy. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Weekly Patch 20: Immolate Cleave card damage buff. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Weakness is great and gets better with ascension levels as enemies do more and more damage. Slay the Spire Indie game Roguelike Gaming Role-playing video game. This was just a weird, very clear issue. Very thorough list of cards to deal with the Awakened one. It costed 1, and you picked 1 card in the hand to exhaust. I am 100. This was just a weird, very clear issue. 78 terms. Watcher Cards. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). Once you do this you unlock the next difficulty which layers on a. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. I then applied. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. I've got hundreds of hours in the base game but hadn't played it in some time feeling like other than an occasional daily challenge to help pass the time there wasn't much left for me in the game, but discovering Downfall has completely. Almost every archetype in Slay the Spire has an encounter that will counter it. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Choosing this as second boss relic is a safe option. 2 Energy | Exhaust all non-Attack cards in your hand. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. Each target is picked randomly from live targets for each attack. For those of you who have never messed with mods in Slay the Spire, I highly, highly recommend Downfall. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). [[Inflame]] and [[Limit Break]] are great too. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. not really that useful for most common battles. Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. When Upgraded, it instead deals 10 damage and draws 2 cards. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. Currently available. Cryten. hey! I did see some other posts about Spot Weakness bugs. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Dark Embrace is a Power card for the Ironclad. Envenom is probably the worst poison card in the game and shouldn't be picked without other poison synergies. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. ago. hey! I did see some other posts about Spot Weakness bugs. So with that effect, the. Upgrade a(ALL) card(s) in your hand for the rest of combat. Self-exhausting cards are lower priority as you only play them once. 如果敌人的意图是攻击,获得3 (4)⁺ 点 力量 。. Ironclad Pain build. Clothesline is an Attack card for the Ironclad. Either is fine. Patch V2. Works well with strength relics, for obvious reasons. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. I always wondered why Immolate card got that name. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 0% confident you mentioned Spot Weakness in your post. But usually it is quite bad. It can have combo with dual wield, but. A Hollow Knight Themed Character (and more) mod for Slay the Spire Hollow Knight and Associated Characters, Art, Story and Sounds property of Team Cherry. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. And even if so, the difference Vs nemesis of playing p-wail Vs 45 or 7*3 is huge. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. inflame is just too fair of a card to justify spending mana on, and there are better ways to scale your strength like flex and spot weakness. All Discussions. Daily Slay the Spire Discussion (19/696): Anger. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Community content is available under CC-BY-SA unless otherwise noted. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. Not that it is. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. Mind the cost 2 before choosing it for your deck though. But. You don't get an option in the matter, because there is no grander goal. Daily Discussion/Debate #103: Carnage. This relic can be triggered on an X card, so long as it consumes 2 or. Iron Wave is an Attack for the Ironclad. It grants 5 Block, then Upgrades 1 card of your choice. 2 Energy: Deal 21 (28) damage to ALL enemies. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Deal 8 damage. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It costed 1, and you picked 1 card in the hand to exhaust. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Effect+: Deal 8 damage. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. I always wondered why Immolate card got that name. Spire spear is another enemy where it can save your ass in act 4. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Exhaust. I always wondered why Immolate card got that name. Call. Weak does not affect Poison or Thorns damage; it only applies to Attack cards. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. Effect: Deal 6 damage. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. It's essentially 4 damage per turn for 1 energy for the rest of the battle. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. • 7 mo. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. Enemy has attack numbers above. If I. #6. This was just a weird, very clear issue. Heavy blade is affected by strength three times and deals 14 at base so 3 (12) + 14 = 50 damage. The fewer cards of other types are taken, the easier it is to play Clash. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Then there's the All for One shenanigans. My STR went from. Spot Weakness) It also reduces the ratio of card draw in a similar way. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. I always wondered why Immolate card got that name. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. Damage from multiple. Overall I'm leaning pyramid though, 5. My STR went from from 3 -> 6. Effect+: Deal 8 damage. Upon upgrade, it gains 8 damage. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. ago. I consider it a good foundational, building block card for decks. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 5 on both classes. What we think of Spot Weakness. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. You can now gain Strength at Rest Sites. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. In Patch 20, Immolate was changed from: 2 Energy: Exhaust 1 Card. I literally have no idea. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Combine these with an upgraded Limit Break and you should be. Sure, it's busted, but the game is better because of it. Notice though that whirlwind scales in 2 ways, by strength and energy, so you should also take an energy relic if offered and look for energy-giving cards, like seeing red or bloodletting. It basically makes Luga trivial. Broken on chad. When I started playing, it already had the effect it has now. My STR went from from 3 -> 6. Some top players tend to prefer to take a card like Spot Weakness or just an Inflame if they need strength, and that's typically enough, especially seeing as more. Data accurate as of April 30, 2023. Slay the Spire is a deck-building card game about careful attack and defence. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of the enemy's life in turn 1 through some crazy broken combo. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Barricade is a Rare Power card for the Ironclad. If you’re in a spot where being weak doesn’t matter (like a Defect run), maybe trading is still good. ago. Join. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. For me it'd be between fusion hammer and pyramid. Thanks for the tips, it help me alot. First turn of the round. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). 6 Spot Weakness 4/12 No. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. I then applied. As an Uncommon card, it appears as a reward for combat, although less often than Commons. As a Common card, it can be found as a reward after combats. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Entranch can ramp your block up to 999. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Battle stance shouldn't be your only draw to begin with. 1. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). @ 3d12 So about the Strength builds firstly, My normal strength build looks like (As little Strikes/Blocks as possible is a given) 1-2 Heavy Blades, As many Inflames as I can get, 1 Spot Weakness, and 1 Limit break. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The Silent is from a group of hunters that undergo a rite of passage at some point. Spot Weakness Ironclad Uncommon Skill. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. My STR went from from 3 -> 6. If they have Ginger, they cannot become Weakened by any means. . It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. hey! I did see some other posts about Spot Weakness bugs. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. ttv May 21, 2018 @ 11:06pm. Very solid pickup. Snecko Eye: Worth building around in advance. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. It's not a lot, but it will be the difference between life and death in tough fights. Juggernaut came in clutch at the end of act 2 since I already had more block than normal, so I focused on getting more block cards, and I beat the awakened one using headbutt and spot weakness, which I was able to. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). But since I also was interedes in how cards got changed, I have seen the old version. This was just a weird, very clear issue. Weekly Patch 21: Channel Lightning Immolate card buff: Adds a Burn to. I played Spot Weakness. Call me with up to 10 [ [ name ]]. . For the ironclad, you might take a cleave, or a whirlwind, or a spot weakness, or an inflame in act 1. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Add a Burn into your discard pile. Add a copy of this card into your discard pile. 4) Remove 2 cards (lose 14 Max HP) the Price is too high. timmytrieshard. chris_eagle. you don't get land drops or free mana increases each turn. Slay the Spire Indie game Role-playing video game. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Enemy has attack numbers above. One of the best reworks in 2. Pommel strike is a very good card for.